![]() ![]() ![]() It's not long before Jericho escapes imprisonment, hijacking an armored police truck in the process. While Driv3r left some doubt as to whether either survived, we learn in Driver: San Francisco that Tanner ultimately arrested Jericho and brought him back here to be tried for his crimes. Undercover cop Tanner has tracked crime kingpin Jericho to Istanbul, and the two engage in a climactic shootout. The game picks up right after the conclusion of Driv3r. Instead, my playtime was relegated to roughly the first hour of the game and the northern section of the city, giving me a chance to see how protagonist Tanner gains the ability to possess other drivers - what Edmondson calls "the shifting mechanic." Unfortunately, I didn't get to drive around much on my own when I was at the controls. To see it all recreated and in such grand scope - and running at a smooth framerate - was quite impressive. ![]() Ubisoft Reflections creative director Martin Edmondson gave me a quick tour, showing me both a zoomed-out look at the entire gameworld and views from within the driver's seat in different districts, to give me a taste of the variety in locales. The biggest accomplishment in Driver: San Francisco appears to be the city itself, a huge expanse that not only covers the northern part of San Fran, but also Marin County, the East Bay and Treasure Island. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |